The most traditional system (shown below) uses group inheritance, starting with new players at the top, and owners on the bottom. This configuration can be as simple or as complicated as you make it. Code: : Could not pass event AsyncPlayerChatEvent to EssentialsChat v2.13.1Īt .JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~Īt .callEvent(RegisteredListener.java:62) ~Īt .fireEvent(SimplePluginManager.java:486) Īt .callEvent(SimplePluginManager.java:468) Īt 1_7_R1.PlayerConnection.chat(PlayerConnection.java:878) Īt 1_7_R1.PlayerConnection.a(PlayerConnection.java:828) Īt 1_7_R1.PacketPlayInChat.a(PacketPlayInChat.java:28) Īt 1_7_R1.PacketPlayInChat.handle(PacketPlayInChat.java:47) Īt 1_7_R1.NetworkManager.a(NetworkManager.java:72) Īt 1_7_R1.NetworkManager.channelRead0(NetworkManager.java:192) Īt .(SimpleChannelInboundHandler.java:98) Īt .(DefaultChannelHandlerContext.java:337) Īt .(DefaultChannelHandlerContext.java:323) Īt .channelRead(ByteToMessageDecoder.java:173) Īt .channelRead(ReadTimeoutHandler.java:149) Īt .(DefaultChannelPipeline.java:785) Īt .$NioByteUnsafe.read(AbstractNioByteChannel.java:100) Īt .processSelectedKey(NioEventLoop.java:480) Īt .processSelectedKeysOptimized(NioEventLoop.java:447) Īt .run(NioEventLoop.java:341) Īt .$2.run(SingleThreadEventExecutor.java:101) Īt (Thread.java:724) Ĭaused by: : .getUser(Lorg/bukkit/entity/Player )Lcom/earth2me/essentials/User Īt .EssentialsChatPlayerListenerLowest.onPlayerChat(EssentialsChatPlayerListenerLowest.java:33) ~Īt (Unknown Source) ~Īt (DelegatingMethodAccessorImpl.java:43) ~Īt .invoke(Method.java:606) ~Īt .JavaPluginLoader$1.execute(JavaPluginLoader.Group Manager allows you to effectively manage users' permissions by letting you create as many different groups and sub-groups as you could possibly need.
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